First-person hospital interior
Walk through the opened entrance into a complete hospital.
The reception, waiting area, emergency ward, patient rooms, surgery approach, long corridors, ceiling lights, floors, walls, and props are modeled as visible geometry. The main door collider is disabled once opened, so the doorway stays passable.
Collision rule
Door: closed, collision active · Walls and props: collision enabled
AI ghost guide
Summon a floating AI ghost in reception. Its whisper is generated through the built-in AI text endpoint.
AI enemy Jin
Activate Jin as a red-eyed AI enemy in the hospital corridor. He chases the player through open space while respecting real wall and prop collisions.
Click Start Walk to enter first-person mode
WASD moves. Click the 3D view, then move the mouse to look. If pointer lock is blocked, hold left mouse and drag to look. Press E at the main door.