First-person hospital interior

Walk through the opened entrance into a complete hospital.

The reception, waiting area, emergency ward, patient rooms, surgery approach, long corridors, ceiling lights, floors, walls, and props are modeled as visible geometry. The main door collider is disabled once opened, so the doorway stays passable.

Collision rule

Door: closed, collision active · Walls and props: collision enabled

AI ghost guide

Summon a floating AI ghost in reception. Its whisper is generated through the built-in AI text endpoint.

No AI ghost has been summoned yet.

AI enemy Jin

Activate Jin as a red-eyed AI enemy in the hospital corridor. He chases the player through open space while respecting real wall and prop collisions.

Jin is dormant. Activate him to add an enemy chase encounter.

Click Start Walk to enter first-person mode

WASD moves. Click the 3D view, then move the mouse to look. If pointer lock is blocked, hold left mouse and drag to look. Press E at the main door.

No hidden entrance wall · interior continues behind the door
Demo data · The scene is local and collision is based only on visible walls, props, and the closed door.Inspect blueprint
Built with GenMB
Built with GenMB